Norgrond

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Chapter 1: Gnolls!

Party meets in an inn after traveling all day. Secure rooms, and hear local rumors. Widow’s Creek is being harassed by Gnolls. Man with dark skin and red eyes told of ruined dragon statues. Aramil steals Dwarven tapestries.

Party heads north from Forest Haven to Widow’s Creek. Discover Gnolls acting smarter than usual. Kidnapping girls before every full moon. Provide assistance, but ultimately promise to attempt to recover the girls and stop the Gnolls.

balbael.jpegTracked Gnolls north-east of Widow’s Creek. Eliminated sentries, infiltrated camp. Discovered sacrificial ceremony being performed by Gnolls and cultist/mage leader. Party leaps into action after the death of one of the five kidnapped girls. Mid-fight, mage turns into a werewolf. Gnolls defeated, mage defeated. Before slaying Mage (Bal’Bael), party is able to learn that he worships Lozen and hates Selune.

Party takes Bal’Bael’s head and ransacks his tent. Finds a spellbook, a few scrolls, and a deed to a house in Rhy’Din. Party intimidates the gnolls not to attack the village any longer, after killing some dire wolves. Party returns to Widow’s Creek. After a happy reunion, the party sets off towards Rhy’Din.

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